package com.zheng.russiaRec.model.vo 
{
	/**
	 * @describe  	系统信息
	 * @author  	Mr.zheng
	 * @website 	http://blog.sina.com.cn/zihua2007
	 * @time		... 
	 */
	public class VO_App
	{
		/**
		 * 游戏场景名称
		 */
		public static const STAGE_STARTGAME:String = "stage_startGame";
		public static const STAGE_GAMEING:String = "stage_gameing";
		public static const STAGE_SETTING:String = "stage_setting";
		public static const STAGE_HELP:String = "stage_help";
		public static const STAGE_GAMEEND:String = "stage_gameEnd";
		
		/**
		 * 用户信息
		 */
		//用户操作
		public var userOP:int;
		//得分
		public var score:int;
		//关卡
		public var customsPass:int;
		//每关对应的经验
		public var scoreEachCustomsPass:Array;
		//游戏是否处于暂停
		public var isGamePause:Boolean;
		//积木下掉的速度
		public var autoSpeed:int;
		//当前游戏场景
		public var currGameStage:String;
		/**
		 * 棋盘的起始位置
		 */ 
		public var cbPX:int;
		public var cbPY:int;
		/**
		 *scoreMc的位置 
		 */		
		public var scX:int;
		public var scY:int;
		/**
		 * gameOver图标的位置
		 */
		public var goX:int;
		public var goY:int;
		/**
		 * 暂停的位置
		 */
		public var pauseX:int;
		public var pauseY:int;
		
		public function VO_App() 
		{
			init();
		}
		
		private function init():void
		{
			userOP = 0;
			score = 0;
			customsPass = 1;
			scoreEachCustomsPass = [100, 200, 300, 400, 500];
			isGamePause = false;
			autoSpeed = 500;
			currGameStage = STAGE_STARTGAME;
			cbPX=100;
			cbPY = 100;
			scX=100;
			scY=20;
			goX = 200;
			goY = 300;
			pauseX = 200;
			pauseY = 300;
		}
		
	}
	
}